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    <h3 style="text-align:center"><img src="logo.png" alt="Logo" width="41" height="55" /><br />PokeMini</h3>
    <p><a href="index.html">Overview</a></p>
    <p><a href="http://code.google.com/p/pokemini/">Website</a></p>
    <p><a href="history.html">History</a></p>
    <p><a href="keys_info.html">Keys and Info</a></p>
    <p><a href="commandline.html">Command-Line</a></p>
    <p><a href="about_links.html">About / Links</a></p>
    <h3 style="text-align:center">Libraries</h3>
    <p><a href="LIB_pm_init.html">pm_init</a></p>
    <p><a href="LIB_pm_music.html">pm_music</a></p>
    <h3 style="text-align:center">Tools</h3>
    <p><a href="TOOLS_colormapper.html">Color Mapper</a></p>
    <p><a href="TOOLS_ImgConv.html">Image Converter</a></p>
    <p><a href="TOOLS_MusicConv.html">Music Converter</a></p>
    <p>Last Updated:<br />
      <strong>Dec 18, 2013</strong></p>
    <br /><br />
    <h3 style="text-align:center"><img src="cpudie.gif" alt="CPU Die" width="73" height="55" /><br />
      Hardware</h3>
    <p><a href="Minx_Cpu.html">Minx CPU</a></p>
    <p><img src="ico_minus.gif" alt="-" name="InstructionSet_Ico" width="11" height="11" id="InstructionSet_Ico"  onclick="javascript:InstructionSet_CheckItem()" /> <a href="PM_InstructionList.html">Instruction Set:</a></p>
    <div id="InstructionSet_Div">
    	<ul>
    	  <li><a href="PM_Opc_NOP.html">NOP</a></li>
    	  <li><a href="PM_Opc_MOV8.html">MOV (8-Bits)</a></li>
    	  <li><a href="PM_Opc_MOV16.html">MOV (16-Bits)</a></li>
    	  <li><a href="PM_Opc_ADD8.html">ADD (8-Bits)</a></li>
    	  <li><a href="PM_Opc_ADD16.html">ADD (16-Bits)</a></li>
    	  <li><a href="PM_Opc_SUB8.html">SUB (8-Bits)</a></li>
    	  <li><a href="PM_Opc_SUB16.html">SUB (16-Bits)</a></li>
    	  <li><a href="PM_Opc_ADC8.html">ADC (8-Bits)</a></li>
    	  <li><a href="PM_Opc_ADC16.html">ADC (16-Bits)</a></li>
    	  <li><a href="PM_Opc_SBC8.html">SBC (8-Bits)</a></li>
    	  <li><a href="PM_Opc_SBC16.html">SBC (16-Bits)</a></li>
    	  <li><a href="PM_Opc_CMP8.html">CMP (8-Bits)</a></li>
    	  <li><a href="PM_Opc_CMP16.html">CMP (16-Bits)</a></li>
    	  <li><a href="PM_Opc_INC.html">INC</a></li>
    	  <li><a href="PM_Opc_DEC.html">DEC</a></li>
    	  <li><a href="PM_Opc_NEG.html">NEG</a></li>
    	  <li><a href="PM_Opc_MUL.html">MUL</a></li>
    	  <li><a href="PM_Opc_DIV.html">DIV</a></li>
    	  <li><a href="PM_Opc_TST.html">TST</a></li>
    	  <li><a href="PM_Opc_AND.html">AND</a></li>
    	  <li><a href="PM_Opc_OR.html">OR</a></li>
    	  <li><a href="PM_Opc_XOR.html">XOR</a></li>
    	  <li><a href="PM_Opc_NOT.html">NOT</a></li>
    	  <li><a href="PM_Opc_SHL.html">SHL</a></li>
    	  <li><a href="PM_Opc_SAL.html">SAL</a></li>
    	  <li><a href="PM_Opc_SHR.html">SHR</a></li>
    	  <li><a href="PM_Opc_SAR.html">SAR</a></li>
    	  <li><a href="PM_Opc_ROL.html">ROL</a></li>
    	  <li><a href="PM_Opc_ROLC.html">ROLC</a></li>
    	  <li><a href="PM_Opc_ROR.html">ROR</a></li>
    	  <li><a href="PM_Opc_RORC.html">RORC</a></li>
    	  <li><a href="PM_Opc_XCHG.html">XCHG</a></li>
    	  <li><a href="PM_Opc_PACK.html">PACK</a></li>
    	  <li><a href="PM_Opc_UNPACK.html">UNPACK</a></li>
    	  <li><a href="PM_Opc_SWAP.html">SWAP</a></li>
    	  <li><a href="PM_Opc_EX.html">EX</a></li>
    	  <li><a href="PM_Opc_PUSH.html">PUSH</a></li>
    	  <li><a href="PM_Opc_POP.html">POP</a></li>
    	  <li><a href="PM_Opc_CALL.html">CALL</a></li>
    	  <li><a href="PM_Opc_JMP.html">JMP</a></li>
    	  <li><a href="PM_Opc_RET.html">RET</a></li>
    	  <li><a href="PM_Opc_HALT.html">HALT</a></li>
    	  <li><a href="PM_Opc_STOP.html">STOP</a></li>
  	  </ul>
   	</div>
    <p><a href="PM_Memory.html">Memory Map</a></p>
    <p><a href="PM_Cartridge.html">Cartridge </a></p>
    <p><a href="PM_RAM.html">RAM</a></p>
    <p><a href="PM_IRQBios.html">Interrupt / BIOS</a></p>
    <p><a href="PM_Registers.html">Hardware Registers</a></p>
    <p><a href="PM_Timers.html">Timers</a></p>
    <p><a href="PM_IO_Port.html">Hardware I/O Port</a></p>
    <p><a href="PM_Audio.html">Audio / Sound</a></p>
    <p><a href="PM_PRC.html">PRC (Program Rendering Chip)</a></p>
    <p><a href="LCD_Controller.html">LCD Controller</a></p>
    <p><a href="PM_Pinouts.html">Cartridge Pinsout</a></p>
    <p>Last Updated:<br />
      <strong>Dec. 16, 2011</strong></p>
  </div>
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    <h2><span class="mw-headline" id="PUSH_.3D_Push_Register_into_Stack">PUSH = Push Register into Stack </span></h2>
    <table id="sortable_table_id_0" style="text-align: left;" class="sortable" border="1">
      <tbody>
        <tr>
          <th>Hex</th>
          <th>Mnemonic</th>
          <th>Cycles</th>
          <th>Regs stacked from top to bottom</th>
        </tr>
        <tr>
          <td>A0 </td>
          <td>PUSH BA </td>
          <td>16 </td>
          <td>B, A </td>
        </tr>
        <tr>
          <td>A1 </td>
          <td>PUSH HL </td>
          <td>16 </td>
          <td>H, L </td>
        </tr>
        <tr>
          <td>A2 </td>
          <td>PUSH X </td>
          <td>16 </td>
          <td>X(Hi), X(Lo) </td>
        </tr>
        <tr>
          <td>A3 </td>
          <td>PUSH Y </td>
          <td>16 </td>
          <td>Y(Hi), Y(Lo) </td>
        </tr>
        <tr>
          <td>A4 </td>
          <td>PUSH N </td>
          <td>12 </td>
          <td>N </td>
        </tr>
        <tr>
          <td>A5 </td>
          <td>PUSH I </td>
          <td>12 </td>
          <td>I </td>
        </tr>
        <tr>
          <td>A6 </td>
          <td>PUSHX </td>
          <td>16 </td>
          <td>XI, YI </td>
        </tr>
        <tr>
          <td>A7 </td>
          <td>PUSH F </td>
          <td>12 </td>
          <td>F </td>
        </tr>
        <tr>
          <td>CF B0 </td>
          <td>PUSH A </td>
          <td>12 </td>
          <td>A </td>
        </tr>
        <tr>
          <td>CF B1 </td>
          <td>PUSH B </td>
          <td>12 </td>
          <td>B </td>
        </tr>
        <tr>
          <td>CF B2 </td>
          <td>PUSH L </td>
          <td>12 </td>
          <td>L </td>
        </tr>
        <tr>
          <td>CF B3 </td>
          <td>PUSH H </td>
          <td>12 </td>
          <td>H </td>
        </tr>
        <tr>
          <td>CF B8 </td>
          <td>PUSHA </td>
          <td>48 </td>
          <td>B, A, H, L, X(Hi:Lo), Y(Hi:Lo), N </td>
        </tr>
        <tr>
          <td>CF B9 </td>
          <td>PUSHAX </td>
          <td>60 </td>
          <td>B, A, H, L, X(Hi:Lo), Y(Hi:Lo), N, I, XI, YI </td>
        </tr>
      </tbody>
    </table>
    <h3><span class="mw-headline" id="Execute">Execute </span></h3>
    <pre>A        = Register A
B        = Register B
L        = Register L
H        = Register H
N        = Register N
F        = Register F
I        = Register I
XI       = Register XI
YI       = Register YI
BA       = Register BA: (B shl 8) or A
HL       = Register HL: (H shl 8) or L
X        = Register X
Y        = Register Y
SP       = Register SP (Stack Pointer)
    </pre>
    <pre>; PUSH r16
;
; r16 = 16-Bits Register (BA, HL, X or Y)

SP = SP - 2
Memory[SP+1] = r16 SHR 8     &nbsp;; (High Byte)
Memory[SP]   = r16 AND 0x00FF&nbsp;; (Low Byte)
    </pre>
    <pre>; PUSH r8
;
; r8  =  8-Bits Register (A, B, L, H, N, I and F)

SP = SP - 1
Memory[SP]   = r8
    </pre>
    <pre>; PUSHX

SP = SP - 2
Memory[SP+1] = XI
Memory[SP]   = YI
    </pre>
    <pre>; PUSHA

SP = SP - 9
Memory[SP+8] = B
Memory[SP+7] = A
Memory[SP+6] = H
Memory[SP+5] = L
Memory[SP+4] = X SHR 8     &nbsp;; X(Hi)
Memory[SP+3] = X AND 0x00FF&nbsp;; X(Lo)
Memory[SP+2] = Y SHR 8     &nbsp;; Y(Hi)
Memory[SP+1] = Y AND 0x00FF&nbsp;; Y(Lo)
Memory[SP]   = N
    </pre>
    <pre>; PUSHAX

SP = SP - 12
Memory[SP+11] = B
Memory[SP+10] = A
Memory[SP+9]  = H
Memory[SP+8]  = L
Memory[SP+7]  = X SHR 8     &nbsp;; X(Hi)
Memory[SP+6]  = X AND 0x00FF&nbsp;; X(Lo)
Memory[SP+5]  = Y SHR 8     &nbsp;; Y(Hi)
Memory[SP+4]  = Y AND 0x00FF&nbsp;; Y(Lo)
Memory[SP+3]  = N
Memory[SP+2]  = I
Memory[SP+1]  = XI
Memory[SP]    = YI
    </pre>
    <h3><span class="mw-headline" id="Description">Description </span></h3>
    <p>Push register(s) into the stack. </p>
    <h3><span class="mw-headline" id="Conditions">Conditions </span></h3>
    <p>None </p>
    <h3><span class="mw-headline" id="Examples">Examples </span></h3>
    <pre>; BA = 0x1337
; SP = 0x2000
<b>PUSH BA</b>
; BA = 0x1337
; SP = 0x1FFE
<a href="PM_Opc_MOV8.html" title="PM Opc MOV8">MOV A, 0x80</a>
; BA = 0x1380
; SP = 0x1FFE
<a href="PM_Opc_INC.html" title="PM Opc INC">INC B</a>
; BA = 0x1480
; SP = 0x1FFE
<a href="PM_Opc_POP.html" title="PM Opc POP">POP BA</a>
; BA = 0x1337
; SP = 0x2000
    </pre>
    <p><a href="PM_InstructionList.html" title="PM InstructionList"><b>« Back to Instruction set</b></a> </p>
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